| “ | Walk around the world's forests for long enough and you may stumble across a glade that's not marked on any map. Clearings such as these are the domain of the forest dwellers - people who live to protect the woodlands they call home. Shunning towns and cities, forest dwellers spend their days in communication with the natural wold. | ” |
Throughout the world, there are hidden forest glades, inhabited by Forest Dwellers. They often have a number of chests in them, and some are related to Errands and Bounty Hunts.
Locations[]
The Summerlands[]
- East of Ding Dong Dell lies a forest glade.
- This is where you can pick up and complete Errand 044.
- There is one green chest and one blue chest
- In the far north-western corner of the Rolling Hills, there is another forest glade.
- In Errand 067, one of the curries is delivered to a man in the glade
- There is one red chest and one green chest
- Hidden in the walls of The Genie's Steps lies a cave where a "master alchemist" lives.
- While accessible much earlier, the errand that the alchemist gives is a post-game one.
- There is a blue and a purple chest
- On the raised part of The Shipwreck Shore, there is a large clump of trees to the right, with another forest glade.
- The forest dwellers here are known for their alchemical abilities, and will share them with you once you have completed Errand 077
- There is a red chest, a purple chest, and a green chest
- Fly or sail west of the continent, and you'll reach Russet Isle, where a rather large glade can be found
- A number of fairies live here and can be seen talking to the forest dwellers
- There is a red chest, a green chest and a purple chest
Autumnia[]
- To the west of Hamelin, near the edge of the island, is a glade, apparently known for foraging.
- There is a red chest and a green chest (Purifying Pulse Gem)
- East of Hamelin is a cave near some disused tracks. This area can't be accessed on foot, so you have to fly there.
- One of the missing fairies from Errand 069 can be found here, with the lone skeleton
- There is a red chest
- South of No Longer Mine is a small island of just trees. Fly here and you'll find the forest glade.
- There is a purple chest (Medal of Valor) and a green chest Dragon Tusk
Teeheeti[]
- North of the Fairyground, walk through a waterfall to end up in a crab cave. You can speak to the crabs using Nature's Tongue
- There is a red chest and a green chest
The Winter Isles[]
- West of Yule there is a forest glade.
- A diary can be found here, completing Errand 083
- There is one red chest, one blue chest and one green chest
- Southeast of Yule there is a cave called Sleety Hollow.
- A young girl resides here, and asks you to train up her Jabberguppy, as a part of Errand 059
- There is a red chest
- South of Yule, in the middle of Jack Frost's Playground is another forest glade.
- There are two red chests and a green chest
The Spring Isles[]
- North of Nazcaä sits Turtle Crag. In the northernmost forest, you can find the glade.
- The girl required for Errand 066 can be found here
- There is a purple chest and a green chest
- Southwest of Nazcaä is an island called The Hermit's Shell. While not a forest glade, there is a hidden cave full of friendly familiars, who you can talk to using Nature's Tongue
- Each of the familiars will set you a mini-quest to complete. These aren't found in the journal, but once you have completed them, you gain the ability to rename your familiars
- There is a blue chest and a green chest
- On the north-east tip of Bungler's Bay, there is a tiny island that is just forest. Land here and you'll end up in a surprisingly busy forest glade.
- There is a purple chest (Brinkman's Badge) and a green chest (Dragonstooth Ring)
Postgame[]
- A hidden pathway between the Rolling Hills and the Shimmering Sands, just east of the Golden Grove opens up once the game is completed. Here, you will find the final missing diary, and begin The Conductor's quest-line. You can also fight the Guardian of Worlds here.
- There is one purple chest and one green one