
The Nazcaän Script (アストラム語 Asutoramu/Astram language) is an alphabet/syllabary made by the people of Nazcaän/Asutoramu civilization during its golden age. It is nowadays used as a cipher to write modern languages. Not much is known about the original Nazcaän language(s) for which the script was initially devised. It's first mentioned in-game when talking to Horace, the Sage of the Ages.
Download font Nazcaän Script
Writing[]
Depending on the language written the rules of use differ. For instance when writing Japanese the syllabic set is used together with a symbol to mark long vowels and some diacritical marks to mark peculiarities in the Japanese syllabary. When writing German, special provisions are made for writing letters such as ß and ü, and the ancient characters to write th, ch and ei in English are instead used to write j, u and w. Similar adaptations can be observed in other languages.
Below follow general rules to write and read English with the Nazcaän script:

Inside the NDS casino, showing Nazcaän/Astram language.
- The text is written and read from right to left.
- Typically no inter-punctuation is used and spaced words are rare, though segments of text may be set apart with some added space
- The English letters j, u and w are written as i, v and vv (v twice) respectively
- Sometimes ancient Nazcaän letters are used to write the digraphs th, ch and ei, but they may as well be written as two distinct letters.
PS3 English Examples[]
Numerous words and sentences are written in the Nazcaän script inside the Wizard's Companion. Examples (with punctuation) are:
- A word on the top right corner on the page on the Ashes of Resurrection spell (Deciphered: Forbidden)
- Another word on the top left corner on page 4 (Deciphered: Welcome to the world of wizardry.)
- Two words on the top right in the world map page (Deciphered: T'he world)
- A paragraph starting from page 5 to 4 (Deciphered: A wizard’s life is a journey upon which he must constantly strive to reach new heights of understanding. Though his path be strewn with a myriad obstacles and temptations, he must not be deterred nor turned from his goal. He must push on, for it is only through perseverance that he may one day become a sage; the wizard’s ultimate destiny and his greatest challenge.)
- A text in this script is also found on Oliver's first wand, the Old Stick (Deciphered: Bring Hope)
NDS Usage[]

A screenshot from the Conductor's dream world.
- Horace gives quests about deciphering text in certain pages of the handbook.
- The Temple of Trials's "trial of wisdom" has one decipher words and then perform the correct spell.
- The Conductor has symbols from the "language" drawn into the background.
- Al Mamoon has it on some shop signs.
- The Fairyground uses it in their "welcome to town" sign and on their casino.