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Wizard's Companion Cover

The Wizard's Companion (マジックマスター Magic Master / 魔法の本 book of magic) is a 340-page book that Oliver takes on his adventures in Ni no Kuni: Dominion of the Dark Djinn and Ni no Kuni: Wrath of the White Witch . It contains brief descriptions of every Familiar and Spell, and also includes item lists, monster lists, tales of wonder, and other important information that both expands upon the game's lore and grants useful knowledge for gameplay.

A physical copy of the book was sold with every copy of the Japanese-only DS version of the game. The player is expected to regularly refer to the book during play. Supposedly, the DS version of the game never made it out of Japan due to difficulties translating and printing the Magic Master.

A physical edition of the Wizard's Companion was eventually made available, but only by special pre-order for the English PS3 release of Wrath of the White Witch.

To compensate for players without access to the physical book, in Wrath of the White Witch, a digital version is available within the game itself. This Wizard's Companion is incomplete, however: it starts off with only one Spell - Gateway - as well as all of the Tales of Wonder and Regions of the World pages missing. These become viewable as they are received throughout the game.

Contents and Author[]

The Wizard's Companion contains 7 chapters, listed below. While the English version includes spell #52, Mornstar, the Japanese version does not. The English version uses incorrect "old English". There are supposedly two more spells hidden in the game data that weren't written in the book.

The Wizard's Companion was first written by Horace as a guide for Cassiopeia to study magic with. He added spells such as Ashes of Resurrection to make it fit for royalty, which ultimately lead to the queen's belief that this spell would help everyone (instead, it turned them into Wretches).

Chapters[]

Ni No Kuni 2: The Revenant Kingdom[]

In the Tale of The Timeless Tome DLC The Wizard's Companion became a Martial Method,

The Conductor has the party find the missing pages of the said Tome in order to recreate it. After successfully completing the task the party is given use of the Wizard's Companion Martial Method. Unlike in the first game, the Companion is not used to learn spells, but is used to cast smaller spells while trying to strengthen the larger spell using quick time button mashes. When asked who created the Wizard's Companion The conductor states that it was so long ago and that it was compiled over time. He does reference Oliver though.

Astram Language Cipher and Translations

WELCOME TO THE WORLD OF WIZARDRY

“The life of a wizard is a journey upon which he must constantly strive to reach new heights of understanding, though his path be strewn with myriad obstacles and temptations he must not be deterred nor turned from his goal. He must push on for it is only through perseverance that he may one day face the ultimate destiny of all wizards and his greatest challenge to become a sage.”

Wizard's Companion Illustration

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In the last couple of pages in the Magic Master/Wizard's Companion, there is a Cipher with these symbols as well as the letters in the modern alphabet that they correlate to.

460px-Nazcaan script

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